As semester progresses, there isn’t a better way to unwind than to flip on your preferred station and attempt an escape from Hades.īenjamin Ervin is a senior studying English literature and writing at Ohio University. Encouraging attempts and different methods, the game is not only engaging but relaxing. Subsequent escapes expand the player's repertoire, though an escape on the first attempt is always “possible.” It’s an asymmetrical fighter that blends the best elements of previous Supergiant games. Hades takes on a frenetic, though tactile, pace asking players to react quickly and plan ahead for specific encounters. Equal parts Mike Mignola and Hirohiko Araki, Hades is a spectacle. Having highly detailed character cards and rock laden music, Hades creates a unique visual style for the Greek underworld. Hades stands out for it’s incredible blend of each. This carries across subsequent games like “ Transistor” and “ Pyre.” Supergiant Games made waves with their unique game “ Bastion.” The blend of art direction and music made for a unique video game experience. The excellent story is balanced with an incredible art design. Each foray slowly builds a larger story for the player as characters and Greek mythology play out with a unique spin. A new god, ally or enemy that occupies the depths of Hades. This lends to Hades' massive replay-ability as each subsequent escape brings something new. Based upon your items, your relationships or what gods you’ve spoken to each encounter differs. Each encounter with a god is fully voiced and often random. You play Zagreus, the son of Hades as you attempt to escape the underworld and join your family on the Greek Pantheon. Hades' story is something pulled from the annals of Greek Tragedy. While, most often the story takes second fiddle to complex item and material management. ![]() Rougelike is meant as a light RPG, players quickly accumulate items and skills to beat the dungeon. ![]() Roguelikes come in all shapes and forms from gun themed “ Enter the Gungeon'' to the evangelist horror of “ The Binding of Isaac.” Roguelikes are procedurally generated games that see’s a player through a series of rooms to fight bosses and the eventual ending. Each death puts you back at the beginning with a few items or resources retained for the next journey. The premise is simple: you have to escape Hades, the Greek underworld by fighting a series of bosses.
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